Creative Computing & Technology
Product Design 2018

Through learning and undertaking activities in Creative Computing and Technology, the aim is for young people to become:

  • successful learners who enjoy learning, make progress and achieve
  • confident individuals who are able to live safe, healthy and fulfilling lives
  • responsible citizens who make a positive contribution to society

The importance of Creative Computing and Technology:

  • To combine practical and technological skills with creative thinking to design and make products and systems that meet human needs.
  • Learn to use current technologies and consider the impact of future technological developments.
  • Think creatively and intervene to improve the quality of life, solving problems as individuals and members of a team.
  • Working in stimulating contexts that provide a range of opportunities and draw on the local ethos, community and wider world, students identify needs and opportunities.
  • Respond with ideas, products and systems, challenging expectations where appropriate.

They combine practical and intellectual skills with an understanding of aesthetic, technical, cultural, health, social, emotional, economic, industrial and environmental issues. As they do so, they evaluate present and past design and technology, and it uses and effects. Through design and technology students develop confidence in using practical skills and become discriminating users of products, applying their creative thinking and learn to innovate.

Computing is taught to all students at Key Stage 3 and is an option choice at Key Stage 4.



As a school we pride ourselves on providing students with a range of opportunities to develop existing skills and knowledge that are transferable for the world of work.  As a department the subject lends itself well to this. We have a range of external partnerships to enable those links to be made and facilitate consolidation of knowledge and learning. That business is fun and exciting, how enterprise skills fit into the world of business and understand how businesses operate.  This is a KS4 pathway option.

Opportunities within Business include:

  • Interaction and integration with local businesses and external agencies
  • Opportunity to apply knowledge to everyday life


Teaching Staff:

Mrs Z Freemen: Curriculum Leader Creative Computing & Technology

Mr M Atherton: Teacher of Technology

Miss Y Clarke: Teacher of Business & Technology

Miss A La: Teacher of Food

Mrs S Proffitt: Teacher of Food & Technology


Support Staff:

Mrs B Wood: Technician







Access Seneca Learning here.

Curriculum Overview FOOD 2019

Curriculum Overview Computing 2019

Curriculum Overview Technology and Construction 2019

Year 7 Computing Progress Grid

Year 7 Technology Progress Grid

Year 7 Design & Make a Monster Booklet

Year 7 Enrichment Project

Year 8 Computing Progress Grid

Year 8 Technology Progress Grid

Year 8 Design and Make a Bag for Life

Year 11 Product Design Revision Powerpoint

Creative Computing & Technology News